#include #include #include #include #include #include #include #include "memview.h" #include "procfs.h" struct viewer { int fd; SDL_Renderer *renderer; SDL_Texture *page_texture; uint8_t page_buffer[PAGE_SIZE]; }; #define BIT_OF(X, I) (((X) >> (I)) & 1ULL) static uintptr_t zorder(unsigned int x, unsigned int y) { uintptr_t z = 0; // interleaving bits results in a point on the z-order curve for (int i = 0; i < sizeof(x) * CHAR_BIT; i++) z |= (BIT_OF(x, i) << i*2) | (BIT_OF(y, i) << (i*2 + 1)); return z; } static void unzorder(uintptr_t z, unsigned int *x, unsigned int *y) { *x = 0; *y = 0; for (int i = 0; i < sizeof(z) * CHAR_BIT / 2; i++) { *x |= BIT_OF(z, i*2) << i; *y |= BIT_OF(z, i*2 + 1) << i; } } uintptr_t to_addr(int x, int y) { unsigned int ux, uy; memcpy(&ux, &x, sizeof(unsigned int)); memcpy(&uy, &y, sizeof(unsigned int)); uintptr_t page = zorder(ux / PAGE_WIDTH, uy / PAGE_HEIGHT); int offset = x % PAGE_WIDTH / CHAR_BIT + y % PAGE_HEIGHT * PAGE_WIDTH / CHAR_BIT; return page * PAGE_SIZE + offset; } void to_pos(uintptr_t addr, int *x, int *y) { unsigned int px, py; unzorder(addr / PAGE_SIZE, &px, &py); int offset = addr % PAGE_SIZE; unsigned int ux = px * PAGE_WIDTH + offset % PAGE_WIDTH; unsigned int uy = py * PAGE_HEIGHT + offset / PAGE_WIDTH; memcpy(x, &ux, sizeof(int)); memcpy(y, &uy, sizeof(int)); } struct viewer *create_viewer(int fd, SDL_Renderer *renderer) { struct viewer *v = calloc(1, sizeof(struct viewer)); if (!v) return NULL; v->fd = fd; v->renderer = renderer; v->page_texture = SDL_CreateTexture(v->renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, PAGE_WIDTH, PAGE_HEIGHT); if (!v->page_texture) {free(v); return NULL;} return v; } void destroy_viewer(struct viewer *v) { SDL_DestroyTexture(v->page_texture); free(v); } static void render_page(SDL_Texture *tex, uint8_t *data) { uint32_t *pixels; int pitch; assert(SDL_LockTexture(tex, NULL, (void **) &pixels, &pitch) != -1); if (data) { for (int i = 0; i < PAGE_SIZE; i++) { for (int j = 0; j < CHAR_BIT; j++) { uint8_t bit = (data[i] >> j) & 1; pixels[i * CHAR_BIT + j] = bit ? 0xFFFFFFFF : 0xFF000000; } } } else { for (int i = 0; i < PAGE_WIDTH * PAGE_HEIGHT; i++) pixels[i] = ((i / 16) + i / PAGE_WIDTH / 16) % 2 ? 0xFF111111 : 0xFF333333; } SDL_UnlockTexture(tex); } static uint64_t fnv(uint8_t *data, size_t size) { uint64_t hash = 0xcbf29ce484222325; for (size_t i = 0; i < size; i++) { hash ^= data[i]; hash *= 0x100000001b3; } return hash; } static uint64_t hashes[1024] = {0}; bool render_pages(struct viewer *v, int x, int y, int width, int height, double scale, bool refresh) { int page_x = x / PAGE_WIDTH; int page_y = y / PAGE_HEIGHT; int offs_x = x % PAGE_WIDTH * scale; int offs_y = y % PAGE_HEIGHT * scale; int page_width = PAGE_WIDTH * scale; int page_height = PAGE_HEIGHT * scale; int view_width = width / page_width; int view_height = height / page_height; bool present = false; for (int draw_y = -1; draw_y <= view_height + 1; draw_y++) { for (int draw_x = -1; draw_x <= view_width + 1; draw_x++) { SDL_Rect src = {0, 0, PAGE_WIDTH, PAGE_HEIGHT}; SDL_Rect dest = { draw_x * page_width - offs_x, draw_y * page_height - offs_y, page_width, page_height }; uintptr_t page = zorder(page_x + draw_x, page_y + draw_y); bool success = read_page(v->fd, page, v->page_buffer) != -1; uint64_t hash = fnv(v->page_buffer, success ? PAGE_SIZE : 0); if (refresh || hashes[page % 1024] != hash) { render_page(v->page_texture, success ? v->page_buffer : NULL); SDL_RenderCopy(v->renderer, v->page_texture, &src, &dest); present = true; } hashes[page % 1024] = hash; } } return present; } static void write_bit(int fd, int x, int y, bool bit) { uintptr_t addr = to_addr(x, y); int bit_offs = x % CHAR_BIT; uint8_t byte; if (read_mem(fd, addr, &byte, 1) == -1) return; byte = (byte & ~(1 << bit_offs)) | (bit << bit_offs); write_mem(fd, addr, &byte, 1); } void pencil(struct viewer *v, double x1, double y1, double x2, double y2, bool bit) { double dx = (x2 - x1); double dy = (y2 - y1); int step = abs(dx) >= abs(dy) ? abs(dx) : abs(dy); dx = dx / step; dy = dy / step; double x = x1; double y = y1; for (int i = 0; i <= step; i++) { write_bit(v->fd, x, y, bit); x = x + dx; y = y + dy; } }