diff options
author | the lemons <citrons@mondecitronne.com> | 2022-02-10 02:15:26 -0600 |
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committer | the lemons <citrons@mondecitronne.com> | 2022-02-10 02:15:26 -0600 |
commit | 55896089866b533d35e44fda9bb0306c4335399e (patch) | |
tree | 8b0800e4d2b6d9cd7c36785a9e99e36faeddf3c8 | |
parent | e535986eba05492809eb63df8857786c73084c14 (diff) |
underground ideas
-rw-r--r-- | design.md | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -1,12 +1,18 @@ -# high-level goals +# vzxv design document + +## high-level goals * maximize emergent gameplay * maximize interaction between blocks, items, and mechanics * utilize height and depth of worlds * improve mining * limit the player's options at first and naturally introduce them to more mechanics over time -# ideas +## ideas * gravity lessens according to altitude * atmosphere thins according to altitude, affecting water, fire, and breathing * weight-based inventory limitations * sky islands, meteors with iron + +### underground biomes +terrain becomes very foreign at extreme depths. the player will encounter underground biomes. +* fractal world: fractal terrain generation with blocks with bizarre properties |