summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorthe lemons <citrons@mondecitronne.com>2022-02-10 02:15:26 -0600
committerthe lemons <citrons@mondecitronne.com>2022-02-10 02:15:26 -0600
commit55896089866b533d35e44fda9bb0306c4335399e (patch)
tree8b0800e4d2b6d9cd7c36785a9e99e36faeddf3c8
parente535986eba05492809eb63df8857786c73084c14 (diff)
underground ideas
-rw-r--r--design.md10
1 files changed, 8 insertions, 2 deletions
diff --git a/design.md b/design.md
index fdb9f26..7de383c 100644
--- a/design.md
+++ b/design.md
@@ -1,12 +1,18 @@
-# high-level goals
+# vzxv design document
+
+## high-level goals
* maximize emergent gameplay
* maximize interaction between blocks, items, and mechanics
* utilize height and depth of worlds
* improve mining
* limit the player's options at first and naturally introduce them to more mechanics over time
-# ideas
+## ideas
* gravity lessens according to altitude
* atmosphere thins according to altitude, affecting water, fire, and breathing
* weight-based inventory limitations
* sky islands, meteors with iron
+
+### underground biomes
+terrain becomes very foreign at extreme depths. the player will encounter underground biomes.
+* fractal world: fractal terrain generation with blocks with bizarre properties