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authormunvoseli <muslinmelody@gmail.com>2023-06-10 10:11:16 -0400
committermunvoseli <muslinmelody@gmail.com>2023-06-10 10:11:16 -0400
commitec353f1ce4e6bf527694dacb806eafc1119c3c92 (patch)
tree34c35297d8e472effce267ebbd29913f7e0be391
parent2fb2bc0cd9c1035d545c3ca4d6f3d0964d0a76c1 (diff)
fix rendering with new walk animation
-rw-r--r--public/javascript/game.js28
1 files changed, 17 insertions, 11 deletions
diff --git a/public/javascript/game.js b/public/javascript/game.js
index 9140ade..a1a775a 100644
--- a/public/javascript/game.js
+++ b/public/javascript/game.js
@@ -1571,17 +1571,23 @@ function timerEvent() {
cameraPos.y -= tempOffset;
clearCanvas();
- var tempPos = new Pos(0, 0);
- var tempOffset = new Pos(0, 0);
- while (tempOffset.y < canvasSpriteSize) {
- tempPos.set(cameraPos);
- tempPos.add(tempOffset);
- var tempTile = getTileBufferValue(tempPos);
- drawTile(tempOffset, tempTile);
- tempOffset.x += 1;
- if (tempOffset.x >= canvasSpriteSize) {
- tempOffset.x = 0;
- tempOffset.y += 1;
+ {
+ const x0 = walkAnimDir == 1 ? -1 : 0;
+ const y0 = walkAnimDir == 2 ? -1 : 0;
+ const x2 = walkAnimDir == 3 ? canvasSpriteSize+1 : canvasSpriteSize;
+ const y2 = walkAnimDir == 0 ? canvasSpriteSize+1 : canvasSpriteSize;
+ let tempPos = new Pos(0, 0);
+ let tempOffset = new Pos(x0, y0);
+ while (tempOffset.y < y2) {
+ tempPos.set(cameraPos);
+ tempPos.add(tempOffset);
+ var tempTile = getTileBufferValue(tempPos);
+ drawTile(tempOffset, tempTile);
+ tempOffset.x += 1;
+ if (tempOffset.x >= x2) {
+ tempOffset.x = x0;
+ tempOffset.y += 1;
+ }
}
}
var index = 0;