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* kladsfkHEADmastermunvoseli2023-06-19
* hundreds of thousands of blocks; distances highly nontrivial to traversemunvoseli2023-06-19
* they workmunvoseli2023-06-19
* start of telemunvoseli2023-06-18
* Merge pull request #5 from munvoseli/patch-3John Eisenmann2020-12-25
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| * Fix potential exploitsMadeline2020-12-23
* | Update game.jsMadeline2020-12-22
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* Fix logical operator typosJohn Eisenmann2020-05-15
* Using web socketsJohn Eisenmann2018-04-22
* Persisting guidelinesJohn Eisenmann2018-01-15
* Conditional debug spamJohn Eisenmann2017-11-25
* Implemented text toolJohn Eisenmann2017-11-24
* Enemies walk randomlyJohn Eisenmann2017-11-24
* Removing enemies near spawning playerJohn Eisenmann2017-11-24
* Implemented avatar changeJohn Eisenmann2017-11-24
* Change avatar interfaceJohn Eisenmann2017-11-24
* Eating breadJohn Eisenmann2017-11-24
* Added invincibility blinkJohn Eisenmann2017-11-24
* Added player healthJohn Eisenmann2017-11-24
* Refining enemy spawnJohn Eisenmann2017-11-24
* Server-side enemy spawningJohn Eisenmann2017-11-23
* Sending respawn pos updates to clientJohn Eisenmann2017-11-23
* Displaying respawn posJohn Eisenmann2017-11-23
* Persist player respawn posJohn Eisenmann2017-11-23
* Added leaderboardJohn Eisenmann2017-11-23
* Added rest zonesJohn Eisenmann2017-11-23
* Picking up items next to the playerJohn Eisenmann2017-11-23
* Populating ingredientsJohn Eisenmann2017-11-23
* Limit walk speedJohn Eisenmann2017-11-23
* Move gameUtils variablesJohn Eisenmann2017-11-23
* determine getTiles position on server sideJohn Eisenmann2017-11-23
* Remove far away chunksJohn Eisenmann2017-11-23
* Tile placementJohn Eisenmann2017-11-19
* Inventory count visible on client sideJohn Eisenmann2017-11-19
* Added interrupt handlersJohn Eisenmann2017-11-19
* Server-side crackJohn Eisenmann2017-11-18
* Implemented online player listJohn Eisenmann2017-11-18
* Implemented chatJohn Eisenmann2017-11-18
* Other players are now visibleJohn Eisenmann2017-11-18
* Server-side player-block collisionJohn Eisenmann2017-11-18
* Client-side playerJohn Eisenmann2017-11-18
* Server-side playersJohn Eisenmann2017-11-12
* Persisting chunksJohn Eisenmann2017-11-12
* Start of terrain generationJohn Eisenmann2017-11-12
* Added camera movementJohn Eisenmann2017-11-12
* Retrieving tiles on client sideJohn Eisenmann2017-11-11
* Added command to retrieve tilesJohn Eisenmann2017-11-11
* Test tile generationJohn Eisenmann2017-11-11
* Retrieving chunk tilesJohn Eisenmann2017-11-11
* Start of chunk infrastructureJohn Eisenmann2017-11-11