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a quest for light
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*
deplete stamina when building in-air
HEAD
master
citrons
2023-10-17
*
stamina based on # of movements rather than time
citrons
2023-10-17
*
formatting
citrons
2023-10-14
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do not consume light unless tile has actually been placed
citrons
2023-10-14
*
refactor world generation
citrons
2023-10-14
*
give the terrain a texture
citrons
2023-10-14
*
adjust surface collectible rarity again
citrons
2023-10-14
*
negative associations
citrons
2023-10-13
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start player with initial amount of light
citrons
2023-10-13
*
decrease surface collectible rarity
citrons
2023-10-13
*
use integer scaling for graphics
citrons
2023-10-13
*
license
citrons
2023-10-13
*
remove SDL_round
citrons
2023-10-12
*
display count of objects collected
citrons
2023-10-12
*
explicitly round instead of adding 0.5
citrons
2023-10-12
*
improve world generation
citrons
2023-10-12
*
fix formatting
citrons
2023-10-12
*
gitignore
citrons
2023-10-12
*
break all existing save files for no reason
citrons
2023-10-12
*
make error handling worse
citrons
2023-10-12
*
include save.h in main.c
citrons
2023-10-12
*
initial commit
citrons
2023-10-11