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author | the lemons <citrons@mondecitronne.com> | 2023-03-26 20:42:49 -0500 |
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committer | the lemons <citrons@mondecitronne.com> | 2023-03-26 20:42:49 -0500 |
commit | a6ff8a6d17892e61511f710e1eac5d3a6741618d (patch) | |
tree | d87468c1a38f23d969577b846e2373e122d1e29a | |
parent | 1e08c898abd0b31908be65f1ae438f36354714f7 (diff) |
fix piece movement after placement
-rw-r--r-- | game/init.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/init.lua b/game/init.lua index 49d1165..52708c4 100644 --- a/game/init.lua +++ b/game/init.lua @@ -59,6 +59,7 @@ function M:input_loop() dropped = true end self.piece:place() + self.piece = nil if dropped then sfx.play("harddrop") end elseif key == "c" then if not self.can_hold then goto bypass end @@ -69,7 +70,6 @@ function M:input_loop() local tmp = self.hold self.hold = self.piece.poly self.piece = tmp:drop(self.field) - end self.can_hold = false ::bypass:: |