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local tetrominoes = require "game.tetrominoes"
local M = {}
M.__index = M
M.new = function(set, settings)
local new = setmetatable({}, M)
new.queue = {}
new.pool = {}
new.set = set
new.randomly_add = settings.randomly_add or {}
new.rng = love.math.newRandomGenerator(settings.seed)
return new
end
function M:lookahead(amount)
local res = {}
for i=1, amount do
if self.queue[i] then
table.insert(res, self.queue[i])
else
for k,v in pairs(self.randomly_add) do
if self.rng:random(1, v.inverse_chance) == 1 then
table.insert(self.queue, k)
table.insert(res, k)
goto bypass
end
end
if #self.pool == 0 then
for _, v in ipairs(self.set) do
table.insert(self.pool, v)
end
end
local choice = self.rng:random(1, #self.pool)
local choice_tetr = self.pool[choice]
table.remove(self.pool, choice)
table.insert(self.queue, choice_tetr)
table.insert(res, choice_tetr)
::bypass::
end
end
return res
end
function M:next_piece()
local res = self:lookahead(1)[1]
table.remove(self.queue, 1)
return res
end
return M
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