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local poly = require "game.polyomino"
local M = {}
M.__index = M
M.i = poly.def("tetr.I", [[
....
####
....
....
]])
M.j = poly.def("tetr.J", [[
#..
###
...
]])
M.l = poly.def("tetr.L", [[
..#
###
...
]])
M.o = poly.def("tetr.O", [[
....
.##.
.##.
....
]])
M.s = poly.def("tetr.S", [[
.##
##.
...
]])
M.z = poly.def("tetr.Z", [[
##.
.##
...
]])
M.t = poly.def("tetr.T", [[
.#.
###
...
]])
return M
|