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author | citrons <citrons@mondecitronne.com> | 2023-11-29 14:43:56 -0600 |
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committer | citrons <citrons@mondecitronne.com> | 2023-11-29 14:43:56 -0600 |
commit | 4b1cf5d42228174f39d15d41ec6b213bfd6d032c (patch) | |
tree | c5d05d5fa9a67d50c350e3470c14d31592289148 | |
parent | cd52395ea0f186434a332d5cd201ccc94b4680e9 (diff) |
document flags
-rw-r--r-- | about.html | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -70,6 +70,18 @@ type <code>#redirect <id></code> to bring the player back to an existing scene. replace <code><id></code> with the scene's id. the id of the scene is displayed in the log at the bottom in grey. </li> <img src="/static/redirect-demonstration.png" alt="the id of the scene is a 5-letter sequence presented within the log" /> + <li> + type <code>#set <flagname></code> to set a "flag" when the player performs the action. + </li> + + <li> + type <code>#require <flagname></code> to require the player to have a flag set to perform the action. + </li> + + <li> + type <code>#unset <flagname></code> to unset a flag. + </li> + </ul> <p>you can add <code>/raw</code> to the end of the URL of a scene to see its markup (on the lines starting with tab) (<a href="/g/zzcxz/raw">example</a>). this feature can be used to implement third-party interfaces.</p> |