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local heav_object = {hitbox = 4}
local obj = require "obj"
function heav_object:draw()
set_color(0.8,0.7,0.95)
line(0, 4, -4, 0, 0, -4, 4, 0, 0, 4)
end
function heav_object:init()
self.time = 0
end
function heav_object:tick()
local x, y = self.data.pos[1], self.data.pos[2]
self.time = self.time+1
local the = math.sin(self.time/5) / 30
for obj in obj.in_box(x-50, y-50, x+50, y+50) do
if obj ~= self then
obj.data.avel = obj.data.avel + the
end
end
end
return {heav_object = heav_object}
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