aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorcitrons <citrons@mondecitronne.com>2023-11-29 14:43:56 -0600
committercitrons <citrons@mondecitronne.com>2023-11-29 14:43:56 -0600
commit4b1cf5d42228174f39d15d41ec6b213bfd6d032c (patch)
treec5d05d5fa9a67d50c350e3470c14d31592289148
parentcd52395ea0f186434a332d5cd201ccc94b4680e9 (diff)
document flags
-rw-r--r--about.html12
1 files changed, 12 insertions, 0 deletions
diff --git a/about.html b/about.html
index e1e2768..04b852f 100644
--- a/about.html
+++ b/about.html
@@ -70,6 +70,18 @@
type <code>#redirect &lt;id&gt;</code> to bring the player back to an existing scene. replace <code>&lt;id&gt;</code> with the scene's id. the id of the scene is displayed in the log at the bottom in grey. </li>
<img src="/static/redirect-demonstration.png" alt="the id of the scene is a 5-letter sequence presented within the log" />
+ <li>
+ type <code>#set &lt;flagname&gt;</code> to set a "flag" when the player performs the action.
+ </li>
+
+ <li>
+ type <code>#require &lt;flagname&gt;</code> to require the player to have a flag set to perform the action.
+ </li>
+
+ <li>
+ type <code>#unset &lt;flagname&gt;</code> to unset a flag.
+ </li>
+
</ul>
<p>you can add <code>/raw</code> to the end of the URL of a scene to see its markup (on the lines starting with tab) (<a href="/g/zzcxz/raw">example</a>). this feature can be used to implement third-party interfaces.</p>